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Description: Summon Night Craft Sword Monogatari (English Patched) is a RPG game published by Banpresto released on December 9, 2005 for the GameBoy Advance. Full name: Summon Night Craft Sword Monogatari – Hajimari no Ishi Patch Info: Patch released by pablitox. Version: v8 Progress:. items: 100%. Bestiary: 70% (currently missing boss data).
Materials: 100%. Weapons: 100%. Magic: 100%. Specials: 100%. Script: up to the first meeting with Murno. The script translation is not complete yet, this project is ongoing if you want to help check go here: Website: (dead now).
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This thread will be used to give an update on the translation of this game. The old thread had a lot of outdated information and broken links, so I decided to make a new one with the latest patch and information available. A bit of story - Translation As far as it goes, the translation had it's problems since the beginning: translators and hackers leaving with a half unfinished job were the most common. Two years ago, the project was revived by oil who made a site the translation: A lot of people did contribute to it (kind of an open translation) though some parts of it still bother me a bit (some stiff translations, untranslated lines, etc).Here's the current version of the script: Hacking the game Well, that's all about the translation so far. The hacking front wasn't as lucky as the other one, but some progress has been made since oil left: Graphical front: following parakarry's footsteps, ghanmi could make use of their awesome skills and translated some graphics: Also NPCs. Though some of them are still missing: +Select Hero: +Select Partner: +'Tsushin' (Link) in-menu graphic +'Omake' (Extras) in-menu graphic +Similar in-menu graphics in Engrish that may need fixing +Names in Credits I've located their address using lz77restructor 2. And some minor problems: +Title screen, third and fourth options: I messed up inserting one of the four frames for '2P' ('tsushin/link' option, the graphic probably needs to be redone) and didn't touch omake 'bonus'.
For those two I'll need to use the no$gba debugger to move the sprites anyways removing the gaps for a proper translation. +Opening lines not fixed yet to use the proper translation ('a land called paradise'). This should be possible (called 'a paradise land' once). The wording is awkward because of tiles repeating and imposing draconian limitations on the thing, but it should be possible if the tilemap is modified. +The glow effect doesn't match the crude shitty new English logo. It needs heavy tile map reworking. Script front: Earthdarkness, has decided to lend us a helping hand making a text inserter that can overcome the character limits of each line.
![Summon Summon](/uploads/1/2/4/0/124031490/194261871.jpg)
About the system (uncompressed) messages, Ritchburn's tools did provide a good help to translate things like weapons, items. So far the progress in that front is: Weapons: 100% Items 100% Quest 99% Magic: 100% Special Skills: 100% Bestiary: 100% Boss data: 100% Other system messages: 99% The patch Here's the latest patch released: it includes the graphics done by ghanmi and some of my translated system messages.
Credits: translation: macaronron salixa XWings xswordcraftx cyan haruka-123 Zynk Akiron Chronomoogle TheZu gangrelion hacking Ritchburn Aent TLZ Earthdarkness Ghanmi and everyone else involved I may have forgotten, lol. Big update, as earthdarkness script inserter did a lot of progress already. Comparing to Ritchburn's old tools: Earthdarkness Ritchburn That's what's been inserted so far, he's using the latest translated script. Dual tile encoding is a good workaround to character limitation, but if an ASM hacker could help us to complement earth inserter, it'd be awesome. Code: ('0188bfec.txt') マニグ採掘場 Manig Mine pablitox マニグ採掘場 エリア1 Manig Mine Area 1 pablitox さっきの女はなんかあやしい That girl earlier was suspicious somehow. Cakepans とにかく追いかけてみよう! At any rate, I'll try going after her!
Cakepans さっきの子はなんかあやしいよ That kid earlier was suspicious somehow. Cakepans とにかく追いかけてみよう! At any rate, I'll try going after her! Cakepans さっきの女を追いかけて I'll follow that girl from earlier cakepans 召喚獣のこと聞き出してやる!
And get her to spill about the summon beast! Cakepans さっきの子を追いかけて I'll follow that kid from earlier cakepans 召喚獣のこと聞き出してやるんだから! And get her to spill about the summon beast! Cakepans (GuardianBeast)との勝負が待ってるし I have the match with (GuardianBeast) lined up cakepans 遠くに行かない方がいいな so it'd be better if I better if I don't go too far. Cakepans (GuardianBeast)との勝負が待ってるし I have the match with (GuardianBeast) lined up cakepans 遠くに行かない方がいいよね so it'd be better if I better if I don't go too far.
Cakepans ザックが穴に落ちたみたいだから It looks like Zakk fell into the hole so cakepans 見に行こう! Let's go check on him! Cakepans As you can see, dialogue when you try to leave the place and certain flags are not set iyou can't leave without checking on Zakk, for example),NPC dialogues, are stored in the same place as the location where they happen (Manig Mine, for example). Also I got some screens to show progress.
Instead of properly hacking the Japanese fixed-width 12px font (like the earlier Swordcraft Story localizations did by making it a fixed width 6px font) and making the game deal with 1-byte characters (which would make the compression easier than it is right now). The current patch tries to store all possible combinations of two English characters in the glyph graphics.
Problem is the compression isn't nearly as efficient and the script often hits cartridge size/display limitations very quickly. All numbers show in full width, some combinations (two upper case letters in a row) are impossible, and so on. Not to mention the naming screen. So while it's visually pleasant, it's a significant hurdle to this translation project, especially since many people who proposed handling the hacking aspect for this disappeared. Woah is it really that close to being done!?
I've been following this project for, gosh, 5 years? Maybe longer?
I've seen it pass from hand to hand, be scrapped and restarted and scrapped again. I've kept an eye on it the entire time, and this just.doesn't feel real.
I can barely contain my excitement for this! When it gets done you can bet I'll be sharing it all across every social media I have access to.
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You guys are doing just the best possible thing. It's a dream of mine to play this in English. I can't thank you enough for your hard work and sheer dedication.
Summon Night Sword Craft Story 3 English
Hey pablitox, I've been rooting you on from the sidelines for years now - I've graduated highschool and started work on my major in college in that time. I gotta say coming back and seeing these updates really has raised my spirits. I don't mean to sound pushy - but do you think you could start a facebook page for the translation and give updates there? It would be very convenient. Either way, you've worked really hard even though Oil left so long ago - it might sound weird but I'm really touched by your work. This is my favorite game and no one knows about it or cares about it that I know - but your effort makes me feel like favorite game isn't irrelevant. So it might sound weird, but you make me happy.
Good luck pablitox, not just with this project - but with anything you choose to do. Also goodluck to all programmers and others working on this like earthdarkness and the rest, make this as special as the mother 3 translation guys. A craftknight's promise is stronger than the strongest steel.don't fail us guys!